Save new file when 圎dit closes and make sure it is part of your load order.ĭone. Well, let me present you that in a nutshell. My biggest fear is screwing up my game, feel like I'm pushing the limits already with the sheer amount of mods I have. , yeah, all that made about 30% sense to me, so I'm gonna say this is out of my depth and just not bother with it. It also tells how to create Bashed Patch with FO4Mertged.esp, hence the name. It is actually a very fast and simple process. For most cases it is just adding useless ESP files to load order, instead of creating 1 patch with 圎dit, by using inbuilt script.Īvrie's guide shows how to make the patch. I have no idea why several mod authors seem to insist of putting patches to vanilla edits. You basically just need AE patches for custom content added for the game. You can simply create FO4Merged.esp with 圎dit, which assigns keywords for all stuff directly editing vanilla stuff. Messaggio originale di Ilja:AE does not conflict with AWCKR, because AWCKR is actually a required master for it.īefore you go hunting patches and patches for patches with AE, then I need to point out that 99% of changes to vanilla gear does not require patch for AWCKR or AE at all.